In Florida, one school has already taken online learning through the use of gaming to the extreme. Earlier this week, the St. Petersburg Times reported that there is a school where students attend high school “virtually,” through participation in a curriculum that revolves around online games. Experts believe that the Florida Virtual School “may be the only online game-based, credit-bearing high school course in the United States.” At this school, a game entitled “Conspiracy Code” is the curriculum. This “10-stage, two-semester game” currently has 240 students enrolled in the course and approximately twelve have already completed it.
If you’re wondering how this could be a successful learning model, you’re not alone. However, the game was created over a three year period, during which “developers studied brain-based learning with University of Central Florida researchers to ensure the game would get students thinking in the right ways.” The main concept behind the school is that educators are working to avoid the “invitation to disconnect” that is often given by traditional school models. Ultimately, this gives teachers an opportunity to “teach [students] on their own turf,” in the digital environment where these children have grown up.
Last month, Russell Moench wrote an article in VentureBeat, titled “Web technology is about to change how we learn.” In this article, he brought up a recent 12-year study conducted by the U.S. Department of Education, which revealed that “On average, students in online learning conditions performed better than those receiving face-to-face instruction.” Moench goes on to describe the three reasons why online teaching methods will become more popular: “the web offers rich opportunities for collaborative learning, it allows for almost infinite customization, and it’s cheaper than pulling people into a physical classroom.”
While I’m not sure that my mother would have ever allowed me to attend high school “virtually,” I’m interested to see if web-based teaching will work its way toward the norm. More specifically, I wonder how many educators will incorporate online tools and games into their by-the-books curriculum to better engage students. After all, who wouldn’t want to play online games as a homework assignment? Especially if the games provide enough entertainment that the students forget they are learning and having fun.
As always, comments are welcome.
- Contributed by Katy Rohlicek. Follow her @katyroll
This is a fascinating topic. Who knew games would be central to an entire curriculum? The field of education has been slow to change for many good reasons, but the results from Florida may drive things along. Nice piece.
Posted by: phil g | November 18, 2009 at 06:48 PM